Indie game developers, TTRPG game masters, board game publishers

CartoSketch for Game Design

Turn any real-world city into game-ready maps — hand-drawn, cyberpunk, vintage, and more. Built for indie devs, tabletop game masters, and board game publishers.

< 2 min

Typical generation

2K PNG

Max resolution

Included

Commercial use

For game designers, CartoSketch is the fastest way to produce stylized maps of real-world locations without hiring an illustrator. Pick a place, pick a style, and get a 2K asset in under two minutes — ready to drop into Unity, Unreal, a VTT, or a print game.

Why game teams choose CartoSketch

NeedHow CartoSketch helps
Real-world authenticityEvery map starts from actual Mapbox data.
Style consistency across levelsReuse the same prompt to keep visual parity.
Iterate on a specific areaInpainting edits a region without re-rolling.
Print-quality assetsPro plan outputs 2K PNG with no watermark.
Budget predictabilityFixed per-credit cost, never a surprise invoice.

Playbook: a city-based RPG in 30 minutes

  1. Sketch the campaign city as a whole (zoom 11, watercolor).
  2. Generate each district (zoom 14, same prompt) for encounter maps.
  3. Modify each district to bias the palette toward the scene time of day.
  4. Inpaint landmarks (the castle, the harbor) with extra detail for hero shots.
  5. Export 2K PNGs and drop into your VTT or engine of choice.

FAQ

Is commercial use allowed?
Yes. Any paid plan permits commercial use, including revenue-generating games and print products.
Can I generate maps at runtime inside my game?
No — CartoSketch is a design-time tool. Generate during production and bundle the resulting PNGs as static assets.
Do you offer a studio plan?
The Pro plan's 100 credits per month covers most small teams; contact support for higher-volume needs.
Try CartoSketch free

New accounts get one free credit — no credit card required.

More use cases