CartoSketch for Game Design
Turn any real-world city into game-ready maps — hand-drawn, cyberpunk, vintage, and more. Built for indie devs, tabletop game masters, and board game publishers.
< 2 min
Typical generation
2K PNG
Max resolution
Included
Commercial use
For game designers, CartoSketch is the fastest way to produce stylized maps of real-world locations without hiring an illustrator. Pick a place, pick a style, and get a 2K asset in under two minutes — ready to drop into Unity, Unreal, a VTT, or a print game.
Why game teams choose CartoSketch
| Need | How CartoSketch helps |
|---|---|
| Real-world authenticity | Every map starts from actual Mapbox data. |
| Style consistency across levels | Reuse the same prompt to keep visual parity. |
| Iterate on a specific area | Inpainting edits a region without re-rolling. |
| Print-quality assets | Pro plan outputs 2K PNG with no watermark. |
| Budget predictability | Fixed per-credit cost, never a surprise invoice. |
Playbook: a city-based RPG in 30 minutes
- Sketch the campaign city as a whole (zoom 11, watercolor).
- Generate each district (zoom 14, same prompt) for encounter maps.
- Modify each district to bias the palette toward the scene time of day.
- Inpaint landmarks (the castle, the harbor) with extra detail for hero shots.
- Export 2K PNGs and drop into your VTT or engine of choice.
FAQ
- Is commercial use allowed?
- Yes. Any paid plan permits commercial use, including revenue-generating games and print products.
- Can I generate maps at runtime inside my game?
- No — CartoSketch is a design-time tool. Generate during production and bundle the resulting PNGs as static assets.
- Do you offer a studio plan?
- The Pro plan's 100 credits per month covers most small teams; contact support for higher-volume needs.
Try CartoSketch free
New accounts get one free credit — no credit card required.
